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HOW
TO USE THESE FILES?
To
convert OBJ files to the W3D format using the 3D
SpeedPort Xtra:
1 Choose Convert
3D Files from the Xtras menu in Director.
The Convert 3D Files dialog box will appear.
To add an OBJ file to a list of files to be converted, click
Add Files and select one or more OBJ files.
To remove a selected file from the list, click Remove.
To remove all of the files from the list, click Remove All.
2 If necessary, navigate to your desired output directory
by using the Browse button.
The output directory is the directory in which the converted
W3D files will be placed. By default, this is your current
directory; after you change the directory, the output directory
will default to the one you choose.
3 If desired, select the Prompt Before Overwriting Files
check box.
By default, the output filename is the name of the original
file with the .obj extension replaced by the .w3d extension.
Normally, if there is a name conflict between one of the files
being converted and existing files in the output directory,
the 3D SpeedPort Xtra will overwrite the existing file. However,
if you select Prompt Before Overwriting Files, the Xtra will
display a warning dialog to appear if such a name conflict
occurs.
4 In the Convert 3D Files dialog box, click the Options
button.
The 3D SpeedPort Xtra displays an additional dialog box, where
you can set the following conversion options:
Units allows you to change the scale of the imported file.
The default Shockwave 3D unit is meters, but Alias|Wavefront
files may have been built to different units or even different
scales (1 unit = 4 inches, and so on).
Mesh Smoothing allows you to smooth faceted meshes. If this
option is set to 0, the translator will use the mesh's default
smoothing. Higher values (up to 90 degrees) will cause adjacent
faces that are oriented within the mesh smoothing value to
be smoothed together. The practical effect is that the meshes
will look smooth rather than having hard edges.
Treat Polygons as Double-Sided causes the converter to create
double-sided meshes. Depending on what package generated the
OBJ file, meshes may not be oriented correctly, and some meshes
may face away from the camera (and thus won't render). By
using this option to create double-sided meshes, the meshes
will look correct but will have double the number of faces
(creating larger files and rendering more slowly).
Flip Polygon Orientation changes the orientation of every
mesh to face the other way. This is necessary if your 3D tool
created meshes that are turned "inside out."
Y-axis Up adjusts a file that is oriented incorrectly. This
can result from a 3D package (such as Rhinoceros) that models
with the Y axis as the vertical axis; in Shockwave 3D, the
Z axis is vertical.
5 To convert the files, click the Convert button.
The translate progress dialog box will show the status of
the conversion. The translate progress dialog box will automatically
close when your OBJ files have been converted to W3D format.
extract taken from Macromedia.com
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TO THE OBJECTS
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